Oct 31, 2007, 08:01 PM // 20:01
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#2
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Too much Endure Pain,not enough IAS, and why did you take one of the worst warrior elites in game ?
I'd also throw in a [skill]dismember[/skill]
Besides that It looks ok tho
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Oct 31, 2007, 08:05 PM // 20:05
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#3
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Frost Gate Guardian
Join Date: Jan 2006
Guild: KOFU
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No offense bud but whirling axe, endure pain and defensive stance are all pretty bad.
Whirling axe doesn't do much dmg and drains a point of adreneline from your other skill/s every time you use it.
Defensive stance is unneccasary-swap for a inceased attack speed skill.
Endure pain is just pretty bad.
Have a look throughthe forum for a triple chop build, it does what your build does only better.
Better yet switch to sword and use dragon slash.
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Oct 31, 2007, 11:07 PM // 23:07
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#4
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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Quote:
Originally Posted by Squishy ftw
Too much Endure Pain,not enough IAS, and why did you take one of the worst warrior elites in game ?
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I agree. Way too much Endure Pain. This build needs more [skill]dismember[/skill][skill]triple chop[/skill][skill]flail[/skill]
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Oct 31, 2007, 11:58 PM // 23:58
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#5
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Ascalonian Squire
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i dunoo.. yh probs ill swap for triple chop and use dismember instead of power attack... tbh endure pain isnt tht bad.. justa quick healing spell
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Nov 01, 2007, 12:06 AM // 00:06
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#6
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Frost Gate Guardian
Join Date: Jan 2006
Guild: KOFU
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Quote:
tbh endure pain isnt tht bad.. justa quick healing spell
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Yes a quick healing spell that doesnt actually heal, sorry its really bad.
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Nov 01, 2007, 04:09 PM // 16:09
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#7
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Ascalonian Squire
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Quote:
Originally Posted by Whiskeyjack
Yes a quick healing spell that doesnt actually heal, sorry its really bad.
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what the hell u on about it gives 200+ health....
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Nov 01, 2007, 04:20 PM // 16:20
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#8
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Temporarily, yeah.
It doesn't actually heal.
And it sucks really hard.
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Nov 01, 2007, 04:22 PM // 16:22
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#9
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by Draginvry
I agree. Way too much Endure Pain. This build needs more [skill]dismember[/skill][skill]triple chop[/skill][skill]flail[/skill]
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triple chop=lol
cleave is best
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Nov 01, 2007, 04:42 PM // 16:42
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#10
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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This build is screaming for a Deep Wound and IAS. Replace Whirling Axe with either Triple Chop or Eviscerate, and Endure Pain or Defensive Stance with Flail.
Power Attack is, at best, obsolete. Replace it with Dismember if using Triple Chop, Agonizing Chop if using Eviscerate.
What is your attribute spread, by the way?
Quote:
Originally Posted by viciouspope
what the hell u on about it gives 200+ health....
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Calling Endure Pain a "heal" is like calling a credit card "money." It seems nice and convenient at first till you realize you're in debt up to your eyeballs. Anything Endure Pain does can be done better with Healing Signet... and you'll be better off anyway, Strength is a half-assed attribute in the first place.
Monk healing > fake healing.
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Nov 01, 2007, 09:32 PM // 21:32
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#11
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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Quote:
Originally Posted by iridescentfyre
Calling Endure Pain a "heal" is like calling a credit card "money."
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Yeah. And having Defensive Stance and Endure Pain on the same bar is like burying money in your backyard because you don't trust your bank. You shouldn't need more than three defensive skills for general PvE. That's overkill. I normally just run Heal Sig (or secondary equivalent) and Watch Yourself!
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Nov 01, 2007, 09:57 PM // 21:57
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#12
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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Quote:
Originally Posted by iridescentfyre
Calling Endure Pain a "heal" is like calling a credit card "money." It seems nice and convenient at first till you realize you're in debt up to your eyeballs. Anything Endure Pain does can be done better with Healing Signet... and you'll be better off anyway, Strength is a half-assed attribute in the first place.
Monk healing > fake healing.
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This is very true, especially the last part. Monk healing is better then most, which is why I normally don't bother bringing heals myself. My axe warrior uses this build:
[skill]Triple Chop[/skill][skill]Cyclone Axe[/skill][skill]Dismember[/skill][skill]Penetrating Chop[/skill][skill]Executioner's Strike[/skill][skill]Endure Pain[/skill][skill]Splinter Weapon[/skill][skill]Sunspear Rebirth Signet[/skill]
I fully admit that none of my builds are the greatest, but a) it's good enough for pve normal mode, b) it does what it does fairly well (taking advantage of the synergy between Triple Chop/Cyclone Axe and Splinter Weapon and c) my character is nearly at R2 survivor and has done all of it by playing through the story (ie, no FFF doorman, no skill capping, no HM farming outside of the Marketplace in Factions, no power-leveling, etc).
I know there are better elites out there, well, one elite, Eviscerate, but for what I'm trying to do (ie not die) Triple Chop is the best option. It's easy to get to whereas Eviscerate requires either venturing around the Southern Shiverpeaks or GW:EN two of the more dangerous (non-elite) places in the game.
As for Endure Pain, the way I use it is as a slap-dash, stop gap, measure that keeps me from dying. Generally when things get too hairy, I pull back and get my AI monks to heal me. The main use of it is a 200+ hp boost that will keep you:
a) alive in cases where the 2 seconds of -40 armour of healing signet probably would get you killed
b) splitting my points between strength and tactics as Lion's Comfort requires or
c) becoming one of the dreaded Whammos.
On the whole, Endure Pain isn't a Heal and if you think it is you're in trouble. It's a band-aid that will keep your guts where they belong long enough for a monk can get to you.
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Nov 02, 2007, 01:00 AM // 01:00
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#13
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Ascalonian Squire
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yh, thmnx but with the coment before about monk healing > heal
its different use 5 energy to heal 230 health is good, and it means u can use it in stiky situations and its INSTANT.
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Nov 02, 2007, 01:10 AM // 01:10
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#14
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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Ok, first off, get this straight: it doesn't heal at all. it adds +230 to your max and current health. It can be okish if you need some extra health before a battle ends, but if used mid battle, when it ends you lose all that extra health, and you die. Endure pain is just extending the inevitable. And if a monk (or 2) cant keep your health above 20%, you really need to find some better pugs, or stick with hero's.
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Nov 02, 2007, 05:09 AM // 05:09
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#15
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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Quote:
Originally Posted by viciouspope
yh, thmnx but with the coment before about monk healing > heal
its different use 5 energy to heal 230 health is good, and it means u can use it in stiky situations and its INSTANT.
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But it doesn't actually heal. It artificially boosts your health for a limited period of time. 90% of the time you'd be better off with a skill that simply reduces damage in the first place, of which Tactics has several. Shields Up would not only reduce the damage you take, but it would greatly help your party as well. Or if you are tight on energy, Balanced Stance prevents criticals for a fairly lengthy period of time. These should hold you over until you can get Gladiator's Defense (if you have Proph).
All of the above options would be more usefull to you, the exception being high degen areas, where Endure Pain might be an option if you don't have condition/hex removal.
As a general rule, any +maximum health skill which can't be reliably maintained is pretty useless, because they are only good for two things. The first is buying time for the monk to heal you, in which defensive stances are usually the better option. The other is allowing you to temporarily ignore your health, in which case the enemy needs to be almost dead anyway so you have time to heal before your health drops again. But if you were using IAS, said enemy would already be dead to begin with, negating the need for Endure Pain.
Last edited by Draginvry; Nov 02, 2007 at 05:14 AM // 05:14..
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Nov 02, 2007, 07:09 AM // 07:09
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#16
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Administrator
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Endure Pain is crap because there are good skills like Watch Yourself. Besides, in NM, any half decent team that knows how to kill things will finish the fight before there is a need for it. If it runs out, the Monk sees you have negative health and heals you, YOU'RE DEAD! Healing > confusing the Monks.
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Nov 04, 2007, 11:44 PM // 23:44
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#17
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Ascalonian Squire
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ok thnx guys i chanegd it
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Nov 06, 2007, 01:41 PM // 13:41
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#18
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by Draginvry
Yeah. And having Defensive Stance and Endure Pain on the same bar is like burying money in your backyard because you don't trust your bank. You shouldn't need more than three defensive skills for general PvE. That's overkill. I normally just run Heal Sig (or secondary equivalent) and Watch Yourself!
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I just got this hilarious image of a paranoid warrior with a shovel and a credit card digging a hole. Nice analogy.
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